Afterlives of Sekh release!

Have you ever been unsatisfied with the afterlife in other RPG settings? Do you feel like RPG resurrection is often a revolving door with limited or no consequences? Wish you could try something fresh and innovative? We’ve got you covered!
In Djorde, the adventure doesn’t end after death! This book is a guide to adventures in the twelve afterlives, collectively known as “Sekh”. Unlike many other RPG settings, the afterlife in Djorde is not mysterious or hidden. Rather, think of the afterlife as yet another part of the setting to explore. Similar to Orpheus of earthly legends, you could wrest a soul back from the afterlife; much like ancient Norse warriors, you may drink in halls of victory after falling in glorious battle; or as your sins are washed away by a holy light, you might become something much greater than yourself.
Within the following pages, you’ll find a guide to death, resurrection, and the afterlife in Djorde. From the Escher-like landscapes of the Astral Stairways, to the twists and turns of the Great Maze, to the golden spires of the Halcyon Mansions, you’ll discover adventure seeds that make each resurrection feel unique. Each afterlife is as distinct and vibrant as any region in Djorde, even supporting entire adventure paths.
Inside this 138-page book, you’ll discover:
- A completely reimagined afterlife, including the cycle of death, the history of the soul, various religious philosophies, and descriptions of what happens when the soul enters each of the twelve afterlives
- A new way of accomplishing resurrections, where adventurers must physically journey to wrest a soul from its afterlife
- Detailed information about each of the twelve afterlives, including the Calescent Riverlands, dominated by a magma river and scorched wastes; the Happy Heavens, where floating islands sit amongst whirling winds; the Stygian Sepulchers, where Godshapers can alter reality; and the Trembling Ways, where souls wait in line for whatever happens next.
- Four organizations related to the afterlife, including the Chancers, who gather diamonds to support soul-based spells; the Elanists, who capture souls to drain their magical essence; and the Reborn, who hope to establish a unified and peaceful afterlife
- Campaign sparks for the afterlives, including those related to organizations
In addition, you’ll also receive the following digital assets:
- 240 blank maps, suitable for running dungeons in all twelve afterlives
- Large versions of all the setting maps from the book
- 50 digital tokens for NPCs and ancestries mentioned in the book
We hope you enjoy this slice of our world!
https://preview.drivethrurpg.com/en/product/417021/afterlives-of-sekh-planes-of-djorde