Scythe Sea and the Brinkalan Sovereignty release!

Imagine a coastal region where cracks in reality bring aberrant monsters; where sorcerer-demigods wield untold power over their supplicants; and where the shadows of the Forbidden Hills creep towards dwarven settlements. This regional setting book describes such a place: the Eastern Scythe Sea and the Brinkalan Sovereignty, regions located in Djorde, a tabletop RPG setting. As a flexible, system-agnostic setting, this region of Djorde is designed to work with most fantasy-based RPG systems, including 5e, PF2e, and STRONG RPG.
Inside this 308-page book, you’ll discover:
- Descriptions of eight major nations, including Arga, whose leaders are former adventurers that made their fortune during the arcane “gold rush”; the Brinks, a broken society that is a shadow of its former empire; Dominion, whose sorcerer-demigods use powerful, place-limited magic to control almost all aspects of local reality; and Keld, whose queen is a reincarnated soul that has merged with dozens of other souls over the past millennia
- Eight unique organizations, including the Dimorans, who hope to reclaim ancestral dwarven lands; Glinties, who explore underwater ruins filled with magical treasure; Newts, who intend to reclaim the glory of the Brinkalan Sovereignty; and the Young, halfling pirates who act as national privateers
- Eight unique religions, including the Ana Faith, a persecuted fellowship who struggles to survive; the Cult of Pismire, who offers holy knowledge from the new gods; the Proventum Priests, which takes advantage of its followers by imposing heavy tithes; and the Triptych, whose followers venerate the three witches of the Black Manor
- Eight new monsters, including figs, glyphic monsters made of floating symbols; flameshadows, with magical fringes who persist even in sunlight; shapers, who can alter their bodies to monstrous effect; and shells, normal mortals who have been driven mad by aberrant monsters
- New forms of magic, such as occult bards, arcane sorcery, and magical crafting
- The history and culture of the region, including ancestries common in the region, holidays, shops, taverns, and types of ruins
- Dozens of campaign sparks for the region, including those related to organizations, religions, nations, and the region as a whole
- Dozens of locations to explore within the region’s wilderness
- Eight major cities in the region, including descriptions of their districts, as well as hundreds of shops and taverns with associated NPCs
- A sample adventure that takes place in this region, with adapted rules for STRONG RPG
In addition, you’ll also receive the following digital assets:
- 120 blank maps, suitable for running Serran Ruins and Chimera Dungeons
- Large versions of all the setting maps from the book
- 102 digital tokens for NPCs and ancestries mentioned in the book
Following are more detailed descriptions of both regions described in this book:
Scythe Sea: The Scythe Sea is one of the most populous regions of Djorde, with numerous nations connected by inlets, bays, and waterways that lead to the ocean.The ease of trade among these disparate nations has grown the region into an economic powerhouse that is eager to exploit the growing advancement of magic. However, old tensions between Keld and Anver lie beneath the surface, and the increasing threat of piracy and smuggling stifles the region’s progress.
Brinkalan Sovereignty: Once a large nation that rivaled the splendor of Magna, the Brinkalan Sovereignty fell apart due to corruption and malice. The secession of Lidea removed the breadbasket of the nation, and the former nobles of the Brinkalan Sovereignty have now devolved into petty squabbling. The once-glorious empire is now derisively known as the Brinks. To the north, the Forbidden Hills hold dangerous secrets, and a furious dispute between the immortal medusae and shapers leaves its mark on the region.
We hope you enjoy this slice of our world!