Aberrant Dimensions release! Releases

Aberrant Dimensions release!

Imagine a place where aberrant behemoths skitter on the skin of a great god much larger than all of creation. A realm of energetic void, endless possibilities, and unrealized power, the aberrant dimensions are both terrifying and enticing. The home of the new gods, the aberrant dimensions are completely outside the bounds of the universe. Within the following pages, you'll find a guide to aberrant magic, the new gods, and the realms of the aberrant in Djorde. From the bottomless trenches of the Abyssal, to the watching eyes of the Endless, to the impossible geometry of the Highest, you'll discover adventure seeds that make the aberrant dimensions feel unique. Each aberrant dimension is as distinct and vibrant as any region in Djorde, even supporting entire adventure paths. As a flexible, system-agnostic setting, this plane of Djorde is designed to work with most fantasy-based RPG systems, including 5e, PF2e, and STRONG RPG. Inside this 130-page book, you'll discover: A detailed description of the aberrant dimensions, including the new gods, history of the aberrant, how to travel to the aberrant dimensions, godloci, and aberrant magic Detailed information about each of the eleven ab…
Scythe Sea and the Brinkalan Sovereignty release! Releases

Scythe Sea and the Brinkalan Sovereignty release!

Imagine a coastal region where cracks in reality bring aberrant monsters; where sorcerer-demigods wield untold power over their supplicants; and where the shadows of the Forbidden Hills creep towards dwarven settlements. This regional setting book describes such a place: the Eastern Scythe Sea and the Brinkalan Sovereignty, regions located in Djorde, a tabletop RPG setting. As a flexible, system-agnostic setting, this region of Djorde is designed to work with most fantasy-based RPG systems, including 5e, PF2e, and STRONG RPG. Inside this 308-page book, you'll discover: Descriptions of eight major nations, including Arga, whose leaders are former adventurers that made their fortune during the arcane "gold rush"; the Brinks, a broken society that is a shadow of its former empire; Dominion, whose sorcerer-demigods use powerful, place-limited magic to control almost all aspects of local reality; and Keld, whose queen is a reincarnated soul that has merged with dozens of other souls over the past millennia Eight unique organizations, including the Dimorans, who hope to reclaim ancestral dwarven lands; Glinties, who explore underwater ruins filled with magical treasure; Newts, who intend…
Phrenium, the Divine Realms release! Releases

Phrenium, the Divine Realms release!

Have you ever been unsatisfied with clerics and priests in other RPG settings? Do you feel like gods and the divine itself have become a bit stale? Wish you could try something fresh and innovative? We've got you covered! This book describes the Divine Realms of Phrenium, an extraplanar location in the campaign setting of Djorde. The four Divine Realms, also called the Phrenium, are known as the Tower, the Wave, the Nebula, and the Scroll. Many prophets have claimed to see signs in the ever-changing Ideals; oracles have long used their omens to predict the future. Our conception of the divine is as flexible and variable as mortals themselves. In Djorde, divine magic is the energy of the mind, whether it takes the form of faith or logic. Within the following pages, you'll find a guide to divine magic, the old gods, and divine magic in Djorde. From the Aimless Spires of the Jurisdiction, to the Menagerie of Desire in the Expanse, to the Mindmists in the World Soil, you'll discover adventure seeds that make the divine realms feel unique. Each divine realm is as distinct and vibrant as any region in Djorde, even supporting entire adventure paths. As a flexible, system-agnostic setting,…
Loryn’s Timber and the Direlands release! Releases

Loryn’s Timber and the Direlands release!

Imagine a place where dire beasts stalk the plains of giants underneath the shadow of the great Tarrasque, a place where villages exist on the fringes of a mysterious forest with dark monsters of its own, including gnome-sized vamplings. This regional setting book describes such a place: Loryn's Timber and the Direlands, regions located in Djorde, a tabletop RPG setting. As a flexible, system-agnostic setting, this region of Djorde is designed to work with most fantasy-based RPG systems, including 5e, PF2e, and STRONG RPG. Inside this 304-page book, you'll discover: Descriptions of eight major nations, including Drakeir, whose vampiric leader has not shown his face in decades; Kurre, whose bird-like inhabitants ride gliders to villages on mountain peaks; Tarras, a land of barbarians who follow the Wedded Warlords and must keep the Tarrasque asleep at all costs; and Xallen, whose gnomish inhabitants construct illusory wonders Eight unique organizations, including the Fallen, an organization led by a fallen angel whose adherents are former criminals that seek atonement for their misdeeds; Jesters of the Purple Rose, whose shadowy members infiltrate the highest rungs of society; the M…
Afterlives of Sekh release! Releases

Afterlives of Sekh release!

Have you ever been unsatisfied with the afterlife in other RPG settings? Do you feel like RPG resurrection is often a revolving door with limited or no consequences? Wish you could try something fresh and innovative? We've got you covered! In Djorde, the adventure doesn't end after death! This book is a guide to adventures in the twelve afterlives, collectively known as "Sekh". Unlike many other RPG settings, the afterlife in Djorde is not mysterious or hidden. Rather, think of the afterlife as yet another part of the setting to explore. Similar to Orpheus of earthly legends, you could wrest a soul back from the afterlife; much like ancient Norse warriors, you may drink in halls of victory after falling in glorious battle; or as your sins are washed away by a holy light, you might become something much greater than yourself. Within the following pages, you'll find a guide to death, resurrection, and the afterlife in Djorde. From the Escher-like landscapes of the Astral Stairways, to the twists and turns of the Great Maze, to the golden spires of the Halcyon Mansions, you'll discover adventure seeds that make each resurrection feel unique. Each afterlife is as distinct and vibrant a…
Atlazian Ruins and Trader’s Way release! Releases

Atlazian Ruins and Trader’s Way release!

Imagine a region experiencing a "gold rush" for arcane magic - a new and exciting place where those of ambition and skill can truly make their mark on the world. This regional setting book describes such a place: the Atlazian Ruins and Trader's Way, regions located in Djorde, a tabletop RPG setting. As a flexible, system-agnostic setting, this region of Djorde is designed to work with most fantasy-based RPG systems, including 5e, PF2e, and STRONG RPG. Inside this 359-page book, you'll discover: Descriptions of eight major nations, including Bint, a society of arcane-experimenting goblins; Cultus, a place where kobolds worship monarch dragons; Minae, whose gnomish inhabitants steal from the pantries of high giants; and Reach, the epicenter of arcane innovation and experimentation Eight unique organizations, including the Eye of the Huntress, a magical bounty-hunting guild; the Exians, who jealously guard arcane dust to prevent it from running out; the Parliament, a consolidated crime syndicate; and the Treasure Investors, who sponsor adventurers but at a high cost Eight unique religions, including Arcane Ascensionism, which believes that arcane magic is a path towards godhood; the D…
Interesting Wizard Quirks Uncategorized

Interesting Wizard Quirks

To create unique effects for an NPC wizard or arcanist, consider giving them one of the following quirks. These rules have been adapted for 5e, but they may be applicable to other systems, as well. Doubled Image: Every 10 minutes, the wizard splits into two identical images that act independently for 1 minute. These images share the wizard's statistics and abilities but can move and act separately. After 1 minute, the duplicate image merges back with the wizard. Constant Floating: The wizard is always floating 6 inches above the ground. This doesn't impede their movement or actions, but it might give them advantage on checks to avoid ground-based traps or effects. Short Stature: The wizard is 2 feet shorter than the average height for their race. This affects their reach, making them unable to reach things higher than usual, and may provide bonuses or penalties in situations where their height could be an advantage or disadvantage. Animated Objects: Any object the wizard touches briefly comes to life for 10 seconds. These objects have a mind of their own and might perform simple actions or communicate briefly before returning to their inanimate state. Sphere of Flame: A small spher…
Djorde Setting: STRONG RPG Rules release! Releases

Djorde Setting: STRONG RPG Rules release!

Have you ever wanted more from your RPG setting? Want a STRONG RPG book jam-packed with exciting subclasses, useful equipment, powerful magic, and interesting adventures? We've got you covered! This book describes supplemental STRONG RPG rules for the campaign setting of Djorde, a gilded age location where the recent discovery of arcane magic has ended the age of technology, formerly ruled by the steam engine, firearms, and electricity. As the first generations of arcanists supplant electric lights with spells of continual flame, the world trembles between those who cling to the old ways and those who embrace the new. Inside this 137-page book, you'll discover: 6 exciting new categories for STRONG RPG Talents and Masteries, including a warrior that relies on blood magic; a numenic spellcaster that wields eldritch energy; invoking magic that increases the diversity of known spells; an occult bard haunted by spirits; and a startouched spellcaster who is blessed by the new gods A compilation of 40 ancestries, each with rules adaptations for STRONG RPG Dozens of pieces of new equipment inspired by 19th century Earth, including firearms and explosives; electricity, steam, and electrical…
Djorde Setting: 5e Rules release! Releases

Djorde Setting: 5e Rules release!

Have you ever wanted more from your RPG setting? Want a 5e book jam-packed with exciting subclasses, useful equipment, powerful magic, and interesting adventures? We've got you covered! This book describes supplemental 5e rules for the campaign setting of Djorde, a gilded age location where the recent discovery of arcane magic has ended the age of technology, formerly ruled by the steam engine, firearms, and electricity. As the first generations of arcanists supplant electric lights with spells of continual flame, the world trembles between those who cling to the old ways and those who embrace the new. Inside this 251-page book, you'll discover: 24 exciting new subclasses for core 5e classes, including an awakened cleric capable of granting spells to their followers; a civilized druid who specializes in impersonating people rather than wildshaping; a fighter who drinks arcane brews to enhance their abilities; a ranger who wields both rifles and primal magic; a warlock with a medusa patron; or a wizard capable of wielding arcane dust 40 ancestries for a reimagined race system, where physical attributes come from ancestry and mental attributes come from national origin 24 interesting…
STRONG RPG release! Releases

STRONG RPG release!

Do you feel constrained by the class system of many major RPG systems? Or perhaps you want the freedom to write, publish or commercialize your homebrew material? If so, we've got you covered with a new roleplaying system called STRONG RPG! Our free STRONG RPG is a classless, open source roleplaying game that is just as deep and fulfilling as many major commercial RPG systems you might have already played. However, we've done a few things differently. The STRONG RPG is Symmetric (balanced character options, even when considering spellcasters), Terse (uses the same dice mechanic for every roll), Reliable (behaves the same at all levels of play), Open License (the core rules are free!), has No Classes (mix and match all options), and is Generic (suitable for a wide variety of fantasy settings). However, STRONG RPG is not a rules-lite system. In this 127-page book, you'll discover rules that are both simple and comprehensive. We've also included support for 21 common character archetypes, but in this system, you're never constrained to any particular class. Build a fighter that teleports across a battlefield, or a cleric who insults heretics, or gunslinger who augments their bullets wi…